![]() ![]() Mole Shopper), Transparent can be omitted. The total colour count as reported by your image editor will almost always include Transparent however, when creating a 100% solid map (e.g. ![]() WA will automatically reduce the palette losslessly, or offer to dither the image. These restrictions apply to the palette size, not merely the number of unique colours. 113 (114) colours and more – the map will not load.The background gradient palette will be evenly loaded into the remaining space in the palette, and the background gradient is redithered using the map + background palette-thus, a map with 112 colours (bar transparent) will have a background gradient dithered exclusively from the map's palette. You will become unable to adjust terrain holes (etc.) using the map editor ( land girder palette limitation?). 97–112 (98-113) colours – destroyed soil will be transparent the destroyed-soil border is solid gray ( #9C9D9C).65–96 (66-97) colours – the map background sprites (falling debris, clouds, etc.) are removed the destroyed-soil background may be glitchy.64 (65 with Transparent) colours and less – the map will be displayed perfectly, with no glitches.Therefore, the colour maps may only use a limited number of colours in the palette (where Transparent is a special colour), without affecting other Worms graphics: The majority of the colour space is used for in-game graphics for the Worms, weapons, objects, water, UI elements, etc. ![]() Since W:A uses a paletted display, the number of colours that may appear simultaneously on-screen is limited. What the game will look like when playing on a 112-colour map (or 113-colour including Transparent). ![]()
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